/////////////////////////////////////////////////////////////////////////////////
 _______  _______  ______   _______  _______  ______   _        _______  _______ 
/ ___   )(  ___  )(  ___ \ (  ___  )(  ___  )(  __  \ ( \      (  ____ \(  ____ \
\/   )  || (   ) || (   ) )| (   ) || (   ) || (  \  )| (      | (    \/| (    \/
    /   )| (___) || (__/ / | |   | || |   | || |   ) || |      | (__    | (_____ 
   /   / |  ___  ||  __ (  | |   | || |   | || |   | || |      |  __)   (_____  )
  /   /  | (   ) || (  \ \ | |   | || |   | || |   ) || |      | (            ) |
 /   (_/\| )   ( || )___) )| (___) || (___) || (__/  )| (____/\| (____/\/\____) |
(_______/|/     \||/ \___/ (_______)(_______)(______/ (_______/(_______/\_______)
                                                                                 
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I. Instructions: 

   In Zaboodles, you can only jump between 5 predetermined spaces across the
   screen. You are always safe in the air; enemies can only harm you while
   you are on the ground. You can utilize items to gain score and clear enemies. 
   You have three lives, and when one is lost, you are sent back to the nearest
   checkpoint. Checkpoints are reached after defeating a boss. Get a highscore,
   attain feats, and have fun!

II. Controls

   There are 2 ways to play the game:
	1) Mouse Controls
	     Point at a space and left click to jump
	     Left click over current space or right click anywhere to use an item.
	2) Keyboard Controls
             Keys 1-5 will jump player to corresponding location on screen.
	     Press a key that corresponds to the players current space OR press 
             the space bar to use an item.

	     Alternative Keyboard controls: Q, W, E, R, K  || Y, U, I, O, P 
                                           (1)(2)(3)(4)(5)   (1)(2)(3)(4)(5)  

	3) Press F4 for FULL SCREEN and ESCAPE to return to the menu.

III. Feats/Achievements 
  
   Feats are unlocked after accomplishing specific objectives. Each time a feat 
   is achieved, a screen shot is saved inside of the screen shots folder, and
   can be seen when viewing the feat screen. Note that feat screen shots are 
   updated each and every time a feat is achieved; if you want to prevent a
   specific screen shot from being overwritten, copy the image into another 
   location. Hint: To figure out how to attain each feat, read both the title and 
   hint and consider them together.

IV. Enemies/Zaboodles Notes
   1) Bomb
      -Falls from top of screen, and explodes after a period of time
      -Note that he WILL NOT kill you when falling through the air, only when exploding
   2) Walk Enemy
      -This zaboodle can pass you by without harm.  He can only kill you if you jump 
       directly into his mouth



If any bugs are found, you have any questions, suggestions or just want to say
what up, shoot an email to: teamzaboodles@gmail.com

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Credits:

Programming: Kurt Waldowski & Daniel Firsht

Art: Kurt Waldowski

Design: Daniel First & Kurt Waldowski

Music by: Kevin Macleod and Matt McFarland  (Thanks!!!)
   Kevin Macleoud: incompetech.com
   Matt McFarland: mattmcfarland.com

Sounds from: Freesounds.org

Font From: Ezkiel Hughes -- http://psyninjadesign.com/

Beta Testers: Mike Padilla, Stevie Hendershot

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Enjoy!!! 

